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January 7, 2009
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Here's a quick tutorial for cel-shading like images in Daz Studio.

First thing to do it take your model, clothing, whatever else you want in the scene, and load it up and pose it. (This worked easily for me)

Next, after you got the scene ready, go to your render settings and set it for cartoon in render style.

Select everything in the scene, including some things like hair or accessories that get parented into different things. These can be a pain to track down and follow. For those of you with great PC systems, this is the easiest way to do this:
Select everything...and in every last bone, model and so forth (excluding lights, which if you already put one in I should slap you) and go to the surfaces, select everything here too.

**(<[Quick note]>) go to free.daz3d.com (registration required) and get the Shader Presets, this has everything from metal to toon skin, in an easily loadable file.**

Now that you have every flingin' thing selected, go to your shader presets in your content panel. Open the DS presets folder and load Toon Matte. Keep an eye on your mouse, when it changes from the hour glass back to the pointer, it's loaded.

Okay, now, hopefully you still have all the surfaces selected. Set the amibient light (third color bar from the top) and set it either to the first grey in that big list of preselected colors, or white, your choice. go to the advanced tab (next to general) and go to the ambient light section. There is a slider that allows you to change the ambient light level. Set it to full. OKAY! First part done!

This is the tricky part. Go to your tools bar at the top (view, tools, create, render, ect) and create a distant light. What you're gonna do with this is switch from your default camera (or whatever you have) and switch to the distant light [this also works with spotlights if you're using one]. Aim it directly at where your camera is looking. Go look at my Noob deviation (heh, Irony). I pointed the light directly at her facing side. Turn this light up until your model is one solid color (without preview render). now get your preview render tool out and start doing some QA (Quality assurance). One you tweak your ambient brightness and lights, you'll eventually find your ideal toon in no time.

Hope this helps!

Tips and Tricks

Instead of a distant light or spot light, you can create a point light. You may be thinking this will look wonky, but there's a trick to this little booger in toon renders.
Go to it's parameters tab. Go all the way down and either set the lumination color to black or no lumination at all. This will give your model a darker and more solid color. This will also produce lines around the edges, signaling where the body features are (I.E. boobs, hands, boobs, and boobs).

Here's another one. Set your background color to white (the default color you see when you start a new scene) this will make the body edges stick out more, and look less crappy. Use any color, but avoid solid black or close to it.
I hope this helped!
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:iconyakkov:
Yakkov Featured By Owner Apr 23, 2011  Student Digital Artist
Okay, this is sweet! I did not know about this. Thanks a ton :3
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:iconiletgo:
iletgo Featured By Owner Apr 24, 2011  Hobbyist Digital Artist
No problem! Glad to help!
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:iconyakkov:
Yakkov Featured By Owner Apr 24, 2011  Student Digital Artist
^__^
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:iconznow-white:
znow-white Featured By Owner Jan 23, 2009
Your tutorial has been included in my Weekly Gems Article for the Resources & Stock image gallery [link]
Thank you for sharing with the community. :heart:
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:iconiletgo:
iletgo Featured By Owner Jan 23, 2009  Hobbyist Digital Artist
It's no problem, thanks for letting me know it was helpful.
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:iconznow-white:
znow-white Featured By Owner Jan 24, 2009
:hug:
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:iconiletgo:
iletgo Featured By Owner Jan 24, 2009  Hobbyist Digital Artist
Yay!
Reply
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